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FIELD NOTES / EXPERIMENT 001

Hit SimEarly model

Same ball. Different flight. See what exit velocity and launch angle do to a hit.

SOFTBALL · v0.4.0

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AB
20° rotation · 40° tilt · 100% zoom

Drag to orbit. Scroll/trackpad zooms toward the pointer. Arrow keys rotate; +/− zoom; Home resets. Swipe to scroll. Pinch toward the point you want to inspect. Tap Rotate, then drag to orbit. Drag to orbit or pinch to zoom. Tap Done to scroll again.

Two batted balls over a softball field Ball A has a solid path and circular marker. Ball B has a dashed path and diamond marker. Player positions are references only.

10-player illustration · Positions only; no catch simulation

A: 3 ft high · 75 mph | B: 3 ft high · 75 mph

BallDistance (ft)Air time (s)Peak (ft)
A———
B———

Ball A details

Apex time
—
End speed
—
Fence
—
End point
—

Ball B details

Apex time
—
End speed
—
Fence
—
End point
—
Field layout & player positions

Illustrative positions and dirt boundary. Pitching-rubber position changes the drawing only.

What this model includes

A 12-inch-circumference, 6.5-ounce softball under gravity and optional quadratic air resistance. The drag coefficient is assumed to be 0.40; air density is fixed at 1.225 kg/m³. These are exploratory results, not calibrated predictions for a specific ball or bat.

Flight stops at the first ground or fence contact. A ball above the wall continues to its projected landing beyond the fence. The ball is a point for collision checks. Distance is horizontal travel, and the 3D view uses an orthographic projection.

Player markers provide context. There are no catches, bounces, rolls, wind, spin, pitches, or bat-ball collisions yet. Exit velocity and launch angle are direct inputs.

Physics references: NASA drag equations · Alan Nathan’s trajectory calculator · Bat-ball collision research

Generic field · 65-ft bases · 300-ft fence · No wind, spin, catches, or bounces